PRINTED PUBLICATIONS / VIDEOGAMES / PODCAST
PRINTED PUBLICATIONS
I have had the honor of contributing to many of these projects through curation, creative direction, written content, and graphic design. Below are some of the works published by Light Grey Art Lab.
The End is Nigh, 2021
An art book and exploration of global and historical characters, myths, ritual objects, and the significance of Death in cultures around the world.
World Roulette: Art Book & Worldbuilding Compendium, 2020
An art book featuring 150 fanciful worlds and their stories, plus 80 pages of worldbuilding advice by industry professionals.
World Roulette Randomizer Deck, 2020
A deck of 80 thematic prompt cards used for developing robust worlds for creative projects.
COSMOS: Tarot & Oracle Deck, 2015, 2018
A limited-edition Tarot & Oracle Deck featuring the magic, mythology and metaphors of all 88 modern constellations and 22 astral and planetary bodies.
ROLEMODELS : The Battle for Vyk'Tornaahl Card Game, 2013
An RPG themed battle card game where 2-4 players compete to take rein over the land of Vyk'Tornaahl.
In Place : Wish You Were Here, 2013
A limited-edition art book featuring the work from 50 international concept and visual development artists in a retrospective of the most intriguing places on Earth.
Girls: Fact + Fiction Limited Edition Art Book, 2012
A limited-edition art book featuring the work of 110 creatives from around the world and illustrations of their favorite heroines from history and fantasy
The Light Grey Tarot, 2012
A limited-edition tarot deck featuring the work of 78 artists.
INTERACTIVE PUBLICATIONS
In addition to the printed works through Light Grey Art Lab, I have been a curator of two large scale interactive game projects.
Great Personality is a series of dating sims / visual novels based on the Myers Briggs Personality Types and features the collaborative works of 50 international artists and illustrators.
My contribution was in curation, coding, graphic design and creation of additional assets, backgrounds and animations with the help of my Light Grey Art Lab colleagues Jenny Bookler and Francesca Buchko (editing), Chris Hajny (sound) and Becca Olene (additional assets). The first episode, Guadians, has been downloaded over 25,000 times and the next three episodes will be released throughout the next several years as free-to-play downloadable games. The run-time for this game is approximately 6 - 8 hours to complete all stories.
Dream Arcade is an exhibition and interactive project that showcases the work of 30 international artists, each one developing the assets for a new 2d side-scrolling platformer. The exhibition debuted September 12, 2014 at Light Grey Art Lab and is free to play online.
I worked alongside Chris Hajny (Light Grey Art Lab) and David Washington (Microsoft) to develop the visual language and graphic design for the project as well as assisting in the overarching story concept. Our team-mates Jenny Bookler and Francesca Buchko, with the help of Ian Gorton, are assisting in level design and additional assets.
AUDIO VISUAL
The Light Grey Art Lab Podcast is a weekly show on a spectrum of topics related to the creative lifestyle. Each week we address a combination of topics spurred by artist interviews, roundtable discussions on practice and process, and more. The podcast started in January of 2013 and is produced by Chris Hajny.
Discussions by Lindsay Nohl, Jenny Bookler, Chris Hajny, Francesca Buchko and visiting artists and creatives.